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I didn't like the idea, and everyone here has summed up my objections as well. There should be risk in hitting each other with weapons. There should be the chance that the person sparring you has it out for you and will take advantage of the tournament to weaken you and kill you later. These things make the game fun, and this particular game should be very risky.
It's not about soloing the wilderness. Olivia and Sasha went hunting the other day... Olivia had forgotten about her deaths during the tournament and accrued 24/30 points before I checked on her and pointed it out. I don't think a little thing popping up above your head or in the lower-left of your screen when you die (or when you resurrect) indicating your current point level is unreasonable or even silly. It seems pretty simple and nice for the absent-minded, and I don't really see any reason not to have it (unless it's hard to code or something).
I also like the proposed dkit changes - I will vainly cycle through 17 disguises waiting for a name that seems reasonably like another character name - it could also give us the chance to pick a last name, too, making the kit not so obviously a disguise.
Cute. I like to see a lot of junk, clutter and small spaces personally!
So this is my favorite picture of myself, watching my friend Todd carve my birthday pumpkin (although my birthday is in March and we'd had that pumpkin since October...)
And a horribly low-quality picture of myself at the beach with my hair blowing in a preternatural breeze.
So that's the real Sasha.
We could just accept it as inevitable. Eventually thievery will be driven down when, as a result of increasing theft and citizen unrest, we demand that branding and maiming are fair punishments for first-time offenders. I like relatively rule-free environments and think the solution should not be something that is typed out, self-enforced and posted on the forums.
Whenever Sasha tries to inflict her vision of the world on everyone else, people start whining about all the cats in town.
Respectfully, Althalus, I think this is something that there are more IG options to exhaust before going to the forums for a lack of options. You could at least talk to the mayor and any other town officials before declaring it a loss, and demand that it be returned to you if you aren't charged with a crime or something. Because there are so many IG fixes that don't seem to have been attempted, I'd suggest trying all of those first. Does your character IC know it was taken BY the militia? If not, complain to the militia. If they do know, demand justice by everyone that will listen. I don't think the militia taking gold from you IG runs counter to the goal of people being able to afford armor, so I don't think it seems like they're "playing both sides."
I think asking that people only steal from people that are on, or if a GM is around or something like that would be helpful, or a way to lock boxes after a certain time - but I also like the idea that this is a relatively rule-free shard because the way the game is built sets the RoE with little involvement... so to me it is appealing to find a fix that isn't a rule people have to dig up.
I had the most horrible experience today, and it has left me shaken. I swear that I have not been able to sleep since, though I sought solace in rest at the healer's building. I could not manage to, and have since been pulled out of many strange pauses that leave me unaware for - oh I do not know how long. When Isaac found me, I was soaked through with rain.
It was when I was talking with Kayin that I found myself losing sight of everything in this real world. I tried to find my torch to illuminate the darkness, and I lit it. There were people all around in uniforms that I know to be those of Cove's old armed force... I dropped the torch in this strange dungeon and could see little.
The shamblers were upon us quickly, and the pain from their strikes were as real as any I have ever felt. My armor saved me from their grasping bodies. I still do not know - can never imagine - what fate came to those who opened that door to the side and went foolishly in.
We woke in the city... And we seem to have both seen this same horrible thing. He left thereafter because his shoulder hurt from a hit he took, which is not the only thing that blurs the line between this dream and reality. He would not go with me to investigate, but I heard a quiet and dangerous wind pass by, the sound that follows one step behind me when the walkers are about - which is always. It was that same breeze that passed, and I stepped out of the city's gates to face the sound that called to me.
Out there were the two same people from my vision, dead and walking... I could not help but scream.
My torch is missing, also... Did I truly drop it in this strange place? Where could it be, if not in this place that is not even real?
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